Conked Out: British Wizards Duel with CONKERS in a Madcap Deck-Builder
WANDS ARE GONE. So grab your trusty nut and get ready to duel. Conked Out turns the humble playground game of conkers into a full-blown comedic rogue-like where geriatric spellcasters clash across a spoof fantasy kingdom. If you have an appetite for British silliness, physicsy chaos and card-driven encounters, this demo looks like a proper knees-up.
The core hook is gloriously simple and gloriously weird. Instead of spells and staves, you swing conkers fitted with spikes, explosives and the mysterious WD-50. Combat blends 2D physics with deck-building and quick-time event meters summoned by spellcards. Your brain and your reflexes both get a workout. BOSH.
Conkers, cards and QTE chaos
Conked Out frames each duel as a theatrical, physics-first contest. You crush enemy conkers under the might of your trusty nut while managing cards that call up QTE meters. These meters are not just decorative. They demand timing and attention, adding a skill-based layer to the usual deck-builder progression.
The conker segments themselves are the real toys. Each segment carries its own damage, health and special attributes, and you can rotate between them mid-bout to respond to threats. Some pieces soak hits, others hit hard, and a few detonate in gloriously silly ways. The description even teases segments that react to flatulence. That is the level of irreverent detail the team leans into.
Mechanically this is a hybrid you do not see every day: physics-based collisions, strategic deck choices, and reaction tests woven together into short, punchy encounters. It has the feel of a playground invention translated into a game that wants you to laugh while you lose your conker to an XL Bully dragon.
Build your war machine
HAVE YOU GOT A LICENCE FOR THAT? The upgrade loop is modular and intentionally bonkers. You collect and combine segments to rebuild your conker into something that looks unrecognisable from the nut you started with. The team brags about "over 17 quintillion combinations, probably" which neatly conveys the combinatorial chaos you can expect.
Between fights you will test more than strength and timing. The game mixes in humorous British life-sim bits like brewing IPAs, paying the telly licence and even running dicey gambles at the local pound-stretcher after chibbing a bit of gold off a geezer. These touches give the world a distinct tone and help the game feel like a proper British romp rather than a straight card battler with a novelty hook.
Demo, roadmap and what to expect
The Conked Out demo is a lean slice of the concept, offered to gather feedback and show the core loop. The developers are clear about ambitions for the full product. Planned additions include meta progression, improved UI and UX, a segment merging system, hundreds of wizards and cards, more locations and encounters, expanded lore with multiple endings, new music, UGC support and Steam achievements. They even mention the possibility of PvP down the line if the community wants it.
The team also intends to patch bugs and adjust balance for the demo. Early contributors who flag issues may even get named callouts in future updates if the devs can manage it, which is a charming, very indie incentive. For now the focus seems to be outreach and turning this playful prototype into a polished premium release with a lot more content.
If you like quirky hooks, British humour and tactical chaos stitched to tactile physics, wishlist Conked Out and give the demo a spin. It is short, silly and ambitious in ways that make you want to see where the full game could go.
➡️ Check out Conked Out now on Steam






