Pax Autocratica - Currently Known Traits and Effects
Traits in Pax Autocratica can significantly affect how individual units behave, work, socialize, reproduce, and perform in combat. Some provide straightforward statistical bonuses or penalties, while others influence more complex systems such as Loyalty, Fear, Morale, relationships, propaganda, and interpersonal behavior.
The list below contains the traits and effects currently known to us. It should not be considered a complete list of every trait available in the game. As we discover, test, and verify additional traits and their effects, more will be added to this article.
Some numerical effects may also vary between units or trait rolls, which is why several values are presented as ranges.
General Traits
General Traits primarily affect everyday life at the base, including work efficiency, stamina, food requirements, social interactions, Loyalty, Fear, Morale, reproduction, and other behavioral systems.
Positive General Traits
Bisexual This unit is romantically attracted to more than one gender.
Conformist Responds more positively to directives and Glory Assemblies and views punishment as justified.
Faint-hearted Fear accumulates faster and the unit has a lower breakdown threshold.
Fertility When participating in reproduction, the chance of a successful pregnancy is increased by 100%.
High Energy Fatigue accumulation rate is reduced by 30%, while stamina recovery rate is increased by 30%. The unit can work for longer periods and requires less rest.
Homosexual This unit is romantically attracted only to the same gender.
Loyal Loyalty decreases 50% more slowly. Even under poor conditions, the unit's Loyalty remains comparatively stable.
Lustful Initiates sexual encounters 50% more frequently.
Philandering Increases the success probability of sexual activity requests by approximately 25–50%.
Runner Increases walking speed by 30% while working at the base.
Skeptic Has low responsiveness to propaganda, which may even produce adverse effects. The unit also views punishment as oppressive.
Small Appetite Reduces Hunger accumulation by 45%, lowering the unit's overall food requirements.
Thankful Loyalty gains are doubled when the unit receives care, gifts, or attention from the Leader.
Tough Fate Reduces the chance of injury when downed by approximately 50–55%. This natural resilience can make the unit particularly useful in frontline combat.
Mind-Body Balance Reduces Morale loss by approximately 65–70% and decreases the chance of illness by approximately 45–50%.
Neutral The unit has normal responsiveness to propaganda.
Normal Fear behaves normally without any known special modifier.
Survivor This unit will not die.
Workaholic Does not require rest, does not become exhausted, and maintains high stamina.
Negative General Traits
Agitator When Loyalty falls below 40, the soldier spreads speech harmful to the State, causing friends and coworkers in the same building to become Stirred Up.
When Loyalty reaches 80, the effect reverses: the soldier actively praises the State, causing friends and coworkers in the same building to become Inspired.
Alcoholic Prioritizes purchasing alcohol whenever it is available.
Belligerent Starts arguments twice as frequently, and arguments escalate into fights 50% more frequently.
Big Eater Increases food consumption by 100%.
Black Cloud When Morale falls below 40, the soldier continuously spreads gloom, causing coworkers in the same building to become Shrouded in Gloom.
Drowsy Each morning, the unit has a 20% chance to return to sleep for an additional 4–8 hours.
Fertility When participating in reproduction, the chance of a successful pregnancy is reduced by 70%.
Hateful Loyalty is capped at 40. Even exceptional treatment cannot increase it beyond this limit.
Illness Depression Morale loss is doubled while the unit is ill.
Large Appetite Increases Hunger accumulation by 55%, resulting in greater food requirements.
Low Energy Increases Fatigue accumulation by 30% and reduces stamina recovery by 30%. The unit therefore requires more frequent rest.
Money-Minded The chance of theft increases by 100% when pay falls below expectations. The unit also becomes outraged when money is lost.
Morning Strike During each combat encounter, the unit has a 22% chance to go on strike.
Mind-Body Imbalance Increases Morale loss by 70% and increases the chance of illness by 50%.
Numb Reduces Loyalty gain by 50%. Even when treated well, the unit's Loyalty increases slowly.
Short-Lived Reduces the unit's lifespan by 50%.
Venom-Tongued During conversations, insults and arguments occur 30% more frequently.
When Fear reaches 60 or higher, the increase is reduced to 15%. At 80 Fear or higher, the soldier becomes too frightened to lash out and the effect is disabled entirely.
Combat Traits
Combat Traits directly modify battlefield performance, including damage, health, shields, movement speed, attack speed, accuracy, and damage resistance.
Positive Combat Traits
Agile Increases movement speed by approximately 8–12%.
Born Soldier Increases damage by approximately 4–5%.
Combat Adept Increases damage by 10%.
Combat Elite Increases damage by approximately 13–15%.
Combat Master Increases damage by 17%.
Damage Boost Increases damage by 4%.
Experienced Survivor Increases maximum Health by approximately 22–24%.
Precise Shooter Increases attack accuracy by approximately 12–13%.
Shield Boost Increases maximum Shield value by approximately 8–9%.
Sturdy Physique Increases maximum Shield value by 24%.
Superior Physique Increases maximum Shield value by 16%.
Rapid Attack Increases attack speed by approximately 9–12%.
Resilient Will Provides 5% damage reduction.
Robust Physique Increases maximum Shield value by 15%.
Swift Increases movement speed by approximately 8–9%.
Talented Survivor Increases maximum Health by approximately 12–14%.
Tough Survivor Increases maximum Health by approximately 16–18%.
Vital Resilience Increases maximum Health by 9%.
Warrior's Heart Provides 5% damage amplification.
Negative Combat Traits
Small-caliber Reduces damage by approximately 8–11%.
More Traits Will Be Added
This is a record of the currently known traits in Pax Autocratica, based on the traits and effects we have identified so far. It is still a work in progress rather than a definitive catalogue.
There may be additional General Traits, Combat Traits, hidden interactions, different trait strengths, or effects that have not yet been fully identified. We will continue expanding this list as we discover and verify more of the game's trait system.
If an effect appears to behave differently in-game, it may also indicate that the trait has multiple strength levels, contextual modifiers, or mechanics that still need further testing.
Source
This was originally posted on Steam: Link
By User "Shockwave Simper" : Link











