Pax Autocratica Puts You in Charge of a Totalitarian Colony and Its Battlefields
Pax Autocratica blends base building, people management, and first-person roguelite combat into one darkly satirical package. You are both architect and enforcer: design the State, shape citizens through policy, and then take to the field to expand your influence by force. It is a game about power in every sense, from propaganda and prison cells to mechs and artillery barrages.
Build the Regime
At the heart of Pax Autocratica is colony management that wears its theme proudly. You will set laws, direct propaganda, and choose whether to govern with comfort and stability or fear and surveillance. Citizens respond. They can become grateful, afraid, loyal, or quietly rebellious. Those moods matter because dissent does not stay quiet forever.
Assign citizens to essential roles such as mining, hauling, research, and manufacturing. Your settlement evolves from fragile shelters into an industrial machine that keeps the State supplied and the populace busy. Resources, trading with itinerant merchants, and conscription from conquered territories feed the colony's growth.
The game offers hard choices with visible consequences. Capture weakened foes in battle and decide their fate behind your walls. They can be executed, indoctrinated, or converted into true believers. Use conversion to bolster ranks, use punishment to scare others, or use the expendable as fodder when the situation is desperate. Every policy and decree reshapes the social fabric you control.
Storm Roguelite Battlefields
Pax Autocratica switches gears when you lead troops into first-person engagements. Expeditions are roguelite runs that range from close-quarters ship raids to sprawling battlefields filled with infantry, tanks, and mechs. Combat layers squad tactics on top of bullet hell projectile patterns, with elite enemies, bosses, and Sector Overlords bringing varied and escalating threats.
You fight alongside AI squads and can order them to secure objectives or to take the blunt of enemy fire. Weapons are shaped by collectible Weapon Cores. Some cores alter gun handling, others create synergies when combined, and still others buff the soldiers at your side or turn them into sacrificial shields for a narrow escape. Each run hands you cores and choices that change how the next assault plays out.
Captured enemies and loot from runs fuel the colony back home, and cores you collect act as long-term progression. The roguelite loop encourages adaptation: grow stronger, extend your reach, and push deeper into enemy territory until the scale of war becomes mechanized and vast.
Power, Consequence, and Tone
Pax Autocratica frames its systems around a simple but unsettling idea. Power is procedural. It is built from infrastructure, habits, fear, and battlefield success. The game asks you to watch the faces of those who salute you or who tremble under your rule and to live with the consequences of your choices.
Mechanically it blends accessible colony sim tools with the intensity of first-person skirmishes and large-scale warfare. The developers present a satirical take on authoritarian rule while giving players a wide tactical toolbox. Whether you prefer tight control through indoctrination or a more prosperous path that keeps citizens content, the State adapts to your hand.
WARNING This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
THE STATE OBSERVES ALL
How will history remember your reign?















