AlcheMice

Play as Tycoh, a young apprentice alchemist cursed by the witch Gusparda, and dive into a roguelike where every card, choice, and experiment shapes your chances of escape. Wrapped in tarot symbolism and alchemical lore, AlcheMice sends you through the streets of Gran-Adah and the palaces of the Alhambra on a desperate hunt for the Philosopher's Stone. The catch is ruthless and poetic: Gusparda's cursed tarot forces you into a three-day, three-night loop that resets at the dawn of the fourth day.

The loop is punishing, but not pointless. Resources remain between runs. Cards, ingredients, recipes, and upgrades persist so every failed attempt feels like progress. That steady growth is the core of the design - learn the rules of the city and of your own deck, build better synergies, and eventually outwit a witch who literally plays with time.

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A Three-Day Time Loop and a Mouse on a Mission

Each run lasts three days and nights under the curse. Within that window you explore dungeons across Gran-Adah, take on narrative choices, battle strange foes, and collect the alchemical components needed to craft the Philosopher's Stone. Your motivation is personal: Tycoh seeks the stone for an elixir to save his family from a terrible illness.

The loop mechanic gives AlcheMice a familiar roguelike cadence with a mythic twist. Run, fail, return stronger. The tarot-driven narrative choices and encounters promise variety: decisions you make during a loop can alter the immediate run and inform future strategies. Explore markets and palaces, decipher occult codices, and piece together legends that may hide real clues to breaking the curse.

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Cards, Chesslike Movement and Tactical Grid Combat

Combat mixes deckbuilding with tactical spatial play. You wield two classes of cards. Action cards handle attacking, defending, healing, and battlefield manipulation. Movement cards are inspired by chess pieces and dictate how Tycoh repositions on the multi-level grid maps. Planning matters - your energy limits how many cards you play each turn, and terrain is far from decorative.

Dungeons are 3D, multi-level arenas where elevation, cover, and environmental elements change the calculus of each fight. After battles you choose rewards that shape your next steps: gold, new tarot cards to reshape your deck, or alchemical resources to power experiments. Those choices push you toward different builds, making every run an evolving story of tactics and trade-offs.

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Alchemy at the Heart of Your Build

What truly sets AlcheMice apart is its alchemical system. Cards are living tools you can infuse with elemental and exotic properties fire, poison, acid, lightning, and even mind-altering effects. Ingredients discovered in the city or looted from encounters let you learn recipes or invent your own mixtures. You can elevate cards, craft unique variants, and attach modifiers that shift how a card behaves against foes that change over time.

Deck customization is deep. The game claims hundreds of tarot cards to collect and combine, letting you mix offensive, defensive, tactical, and alchemical effects into surprising synergies. Cards evolve with you: upgrade them, modify their attributes, and adapt when enemies swap resistances or when terrain demands creativity. If you enjoy tinkering and experimentation, the loop becomes a testing ground for alchemical theory and tactical problem solving.

 

Will You Break the Curse?

AlcheMice promises a layered roguelike where narrative stakes and mechanical depth meet. The three-day curse gives urgency to runs while persistent progression rewards patience and experimentation. Between tarot-driven encounters, chess-inspired movement, and a robust crafting system, the game asks you to think like an alchemist: observe, hypothesize, combine, and refine.

Will you craft the Philosopher's Stone and end Tycoh's loop, or will you learn to live with Gusparda's cards as they reshuffle your fate? The answer will come one risky experiment, one hard-fought run, and one carefully crafted deck at a time.

 

➡️ Check out AlcheMice now on Steam