DOOBAK: Dig, Argue, and Try Not to Freeze
You overslept. The evacuation left without you and the village is buried under snow. DOOBAK drops you into that frozen aftermath with a simple objective: escape. Alone or with up to three friends, you dig tunnels with whatever tools you can find, search houses for fuel and supplies, light campfires to stave off hypothermia, and try to send an SOS before the blizzard closes in for good.
The hook is the chaos. Roles form organically or not at all. Someone becomes the digger, another the map reader, a third hauls fuel, and someone inevitably starts spray-painting signs that point in the wrong direction. The result is a cooperative survival game built around bad decisions, group dynamics, and a lot of cold.
A Teamwork Game About Terrible Plans
DOOBAK leans into the social side of co-op. It supports 1 to 4 players, but the description makes it clear: playing solo is possible, but suffering with friends is where the game truly shines. Built-in voice chat and in-game radios are part of the package, which means strategy sessions quickly become arguments, and map calls turn into heated debates over which tunnel leads back to the house.
Expect short runs that reward improvisation more than careful planning. The game encourages you to adopt roles, trust each other's memory, and then promptly ignore it. When the path you dug yesterday looks completely alien today, blame is an acceptable survival tactic.
Dig Anywhere You Want
The snow is not background decoration. Every tunnel is player-made, and you can carve in any direction. Tunnel toward the shop, try to reach the gas station, connect campfires with shortcuts, or break up to the surface and risk crossing the open white. That freedom is also the game's source of mayhem. Navigation is part memory, part luck, and part whoever remembers where the exit was five minutes ago.
There are real trade-offs. Surface routes are faster but exposed. Deep tunnels are safe but easy to get lost in. The map and your memory are tools as much as the shovel, and both can fail spectacularly.
Campfires, Items, and Calling for Rescue
DOOBAK fills the village with items that matter. You will find fuel cans to keep generators and heaters running, radios to attempt an SOS, food to stay functional, and oddities like vodka that warm you up but come with consequences. Some items help directly. Others turn a planned run into a comedy of errors once someone decides to use them.
Your ultimate goal is to reach the evacuation point, send an SOS, and survive until help arrives. The game emphasizes short, replayable runs where a single poor choice can force a reset. If everything goes wrong, start over and try not to lose half the team to your own brilliant ideas this time.
DOOBAK promises chaotic co-op, emergent navigation puzzles, and plenty of reasons to blame your friends. If you enjoy survival games that are as much social experiments as they are tense scrambles for warmth, this one might be worth a snowball fight.














