The Abased: Hunt Giants with Slings and Blades
Add The Abased to your wishlist and witness the fall of giants. You play as Elyhias, a fallen faith enforcer exiled for affliction and accused sins. Marked by leprosy, fading clarity, and a rising feral instinct, he is promised cleansing and atonement if he takes up the near-forgotten duty of grooming back the ancient rulers of the land.
The game presents a simple, stark premise: giants are returning and the old system of restraint has broken down. Elyhias must hunt them using uncommon tools and a fragile body, trading flesh and spirit for the chance of salvation.
Combat Built on Weight and Care
The Abased favors deliberate, grounded fights where timing and positioning matter. Giants are not conventional bosses to be button-mashed down. Your sling is a primary instrument of control. Use it to disrupt movement, stagger joints, create openings, and manage distance, then close in with blades to finish the restraint.
Combat is responsive and weight-driven. Every strike, dodge, and impact carries consequence. Success depends on observation, preparation, and execution rather than reckless aggression. Encounters demand patience, and the way you approach them reflects the world the game is trying to evoke: dangerous, physical, and unforgiving.
Flesh, Spirit and Hard Choices
Elyhias is burdened by three afflictions: leprosy, fading clarity, and a surging feral instinct. These are not just narrative trappings. Wounds that go untreated worsen over time and require cleansing and care before the next encounter. Spirit matters too. Devotion grants discipline and clarity, while surrendering to instinct increases aggression and resistance temporarily at the cost of long-term balance.
The tension between faith and instinct is mechanical as well as thematic. Lean toward devotion for steadiness and precision, or lean into feral power for short-lived brutality that erodes your equilibrium. Managing both body and spirit is essential. Neglect either side and your effectiveness in the field will decline.
A World Shaped by the Mighty and the Abasers
Lore anchors the gameplay decisions. Once, the land was ruled by the Mighty, giants of great strength who raised a ziggurat and rose in pride. A cataclysm diminished them, but killing only amplified the survivors. Each fallen giant concentrated instinct into the remaining few, who grew larger and more vengeful. Humans eventually exiled them to the remote reaches, where they turned feral.
The Abasers were formed to contain that threat. Their craft was restraint, not slaughter. From a distance they used slings to target joints and vulnerabilities, bringing giants low without mortal wounds so that hair could be cut and their strength dimmed. With the Abasers gone, hair grew long again, and the Mighty grew dangerous once more. Now an unknown inciter speaks to them in their tongue, and settlements face renewed peril.
Your personal history ties you to that older duty. Once a Faith Enforcer who hunted heretics with precision, you were stricken with multiple afflictions and cast out. A ruler now promises medical and spiritual reprieve in exchange for doing what the Abasers once did: restrain the approaching giants and protect the routes and settlements they threaten.
Visuals and sound push for scale and atmosphere. The game aims for cinematic semi‑realistic presentation, with audio and design focused on immersion and the imposing presence of the Mighty. Exploration spans regions around a vast desert, from ruined monuments and wilderness paths to settlements that respond to the balance you maintain.
The Abased turns giant encounters into purposeful hunts rather than scripted showpieces. Tracking, timing, and practical use of Elyhias' tools and condition matter. How you manage decay, devotion, and the lure of feral power will shape not only combat outcomes but the story of a man seeking cleansing before his flesh succumbs to abasement.




