Susanoo: Typing Soulslike Turns Typing into Combat

Susanoo is a small but ambitious soulslike-typing game that asks an unusual question: what if your keyboard was your blade? You type to land attacks and press [Space] to parry incoming strikes with precise timing. Heavily inspired by Sekiro and Glyphica and made by one person, it casts you as Susanoo, a god of Japanese mythology cursed and cast out of heaven for his wrath and arrogance. Consumed by regret, he now wanders, determined to protect every soul he meets before his curse finally ends him.

The core loop is short and sharp. You read the battlefield, select targets, type to attack, and time parries to open windows for counterattacks. Success depends less on raw words-per-minute and more on decision-making, pattern reading, and the occasional perfect parry.

  Susanoo: Typing Soulslike screenshot 2  

Combat Built Around Timing and Style

Susanoo rewards style over speed. Each stage is graded up to a P rank based on how well you play: chain your attacks, land perfect parries, and keep your kill combo alive. Typing quickly helps, but it will not carry you-choices matter. Who to target first, when to back off and when to commit, and whether you risk a parry are constant considerations.

Normal stages emphasize survival and prioritization. Enemies appear in groups and force you to read the arena, manage positioning, and pick the highest threat. Boss stages flip the focus almost entirely to parries. Learn the pattern, nail the timing of [Space], and you get your window to retaliate.

  Susanoo: Typing Soulslike screenshot 3  

Stages, Bosses and a Focused Run Time

Susanoo contains 5 levels, each culminating in a boss, for a total of 25 stages: 20 normal enemy stages and 5 boss stages. It is deliberately compact. The full experience is short-beatable in roughly two to five hours-designed for focused, repeatable runs rather than marathon campaigns.

That structure supports mastery. With fewer stages, each encounter carries weight, and climbing the ranks becomes about refining tactics and execution rather than grinding stats.

  Susanoo: Typing Soulslike screenshot 4  

A Soundtrack to Match Ancient Wrath

The game features an original orchestral soundtrack composed specifically for its levels. Arrangements lean atmospheric with powerful choir elements to complement the Japanese mythology setting and Susanoo's bitter, repentant tone. Music is used to heighten tension in parry windows and to give bosses a sense of scale.

 

Made by One Person

This is a solo-made project that leans on clear rules and tight design. The inspirations are cited openly-Sekiro for parry-focused combat and Glyphica for typing-driven mechanics-and the result is a compact blend of both influences through a keyboard-first lens.

 

Who Should Play

If you like pattern-based timing, minimalist soulslike loops, and the tactile satisfaction of typing as combat input, Susanoo will be worth a look. It is especially suited to players who enjoy short, skill-focused experiences that reward careful decision-making and precision rather than endless leveling.

 

➡️ Check out Susanoo: Typing Soulslike now on Steam