Unforsaken: Take Command of an Immortal Army
You are the immortal commander chosen by the Protector to lead the first army in over a century that might actually return. Unforsaken sets a heavy, mythic tone: once per year the city of Respite sends an army into the corrupted realm and never sees them back. Your task is simple-sounding and brutal - recruit heroes, raise an army, fight through corrupted lands and, if fortune favors you, return with victory.
This is a new take on classical real-time strategy wrapped in roguelike structure. Expect base construction, unit management and tactical battles, but with persistent progression and shuffled challenges that make every expedition feel fresh.
By the Decree - The World and the Mission
The Decree sends you through scorching deserts, dark swamps, mystical forests, snowy mountains and gothic mega cities as you chase the root of the corruption. Along the way you will face corrupted versions of heroes, titans and even gods. Each campaign run is an attempt to push farther than the last, bringing back experience, resources and upgrades so your next attempt is stronger.
Unforsaken lays its stakes on a tight narrative hook. The mystery of the realm's corruption unfolds as you progress - not as a static story beat, but as something that grows with your commander. There are 30 plus missions to tackle, each with variable enemy combinations and objectives so familiar maps rarely play the same way twice.
Three Paths, Seven Biomes, Seven Bosses
Every run offers choice. Pick one of three paths; each path comes with its own missions, biomes, interactions and bosses. Across the game you will encounter seven distinct biomes and seven boss encounters that culminate each biome's challenges. Those choices reshape the experience - a path through desert ruins will feel mechanically and narratively different from one through gothic cities or poisoned swamps.
Replayability is baked into the structure. Missions can present different enemies or bonus objectives on repeat playthroughs, so learning when to push and when to retreat is part of the core loop.
Three Factions and Ten Heroes
Unforsaken gives you three factions to recruit from: the powerful Verdant, the resourceful Faespawn and the monstrous Godless. Each faction has unique units and mechanics, and you unlock, improve and master them over multiple runs. On any expedition you choose your army from a faction and bring along three of ten possible immortal heroes. Each hero has distinct abilities, effects and reward possibilities that influence both strategy and narrative.
Rewards are varied and meaningful. Upgrade scrolls, faction blueprints and unit variations alter how your army performs. Hundreds of possible rewards can appear as purchases, mission rewards or bonus objectives, giving you many ways to tweak builds between attempts.
Roguelike RTS Systems and Progression
Unforsaken blends classic RTS gameplay - base building, unit composition, micromanagement - with roguelike persistence. You return to Respite with experience and resources that unlock permanent upgrades, letting you approach the corruption with growing power. The game promises endless combinations of factions, unit variants, heroes and upgrades, so no two commanders will feel the same.
Companions and enemies get attention too. Thousands of dynamic dialogue interactions unlock as you progress, revealing more about both allies and foes. That layer helps the world feel connected to the mechanical loop: characters develop, rivalries emerge and the mystery deepens as you peel back the layers of corruption.
Why Unforsaken Might Catch On
Unforsaken is aiming at a blend of genres that has real appeal: the strategic satisfaction of an RTS with the restart-driven momentum of a roguelike. If you enjoy experimenting with faction synergies, upgrading a persistent roster and being tested by shifting mission conditions, this is the sort of design that rewards both planning and bold improvisation.
Expect tense decision moments - which heroes to bring, which path to pick, when to risk a hard mission for rare rewards - and a steady sense of escalation as your commander grows into their role.
Unforsaken lays out a clear promise: classic RTS instincts applied to a roguelike framework, wrapped in a grim, mythic setting. If the systems deliver on their breadth, commanders will have reason to keep answering the Decree.
➡️ Check out Unforsaken now on Steam






