Criterion: A Puzzle About Elegant Solutions

Criterion is a space optimisation puzzle that asks a deceptively simple question: given limited tiles and moving color fluxes, how elegantly can you solve a system? Each level presents a grid of sources and sinks, and your job is to connect matching colors while managing flux strength and spatial constraints. The twist is not that solutions are impossible - the dev promises "I swear there is a solution" - but that your score depends on how efficiently you build it.

  Criterion screenshot 2  

小网格,大抉择

随着新颜色解锁,网络会变得更加密集,互动也更复杂。流量可以被合并、引导和分流,但在有限的格子里每一块都非常宝贵。这意味着布线不仅仅是连通性问题。你必须考虑把管道或处理器放在哪里,避免流相互干扰或阻挡未来的操作。多走一步或放多余的瓷砖都会影响最终评分。

这个设计介于逻辑谜题与工厂优化之间,奖励那些倾向于紧凑、巧妙布局而非靠霸道扩张解题的玩家。

  Criterion screenshot 3  

处理器、精确与评分

处理器可以调节流量强度以达到精确目标。数值平衡很重要:太强或太弱的色流都无法满足汇点。游戏把容量当成稀缺资源来处理。紧凑的空间限制、明确的数值目标和格子级的决策让优化成为必要而非可选。

Criterion 想要带来的满足感非常明确——那种工程师瞬间,一切都对上了,整个系统完美运转的感觉。

  Criterion screenshot 4  

54 关、隐约的故事与无障碍设置