Guild of Three: When Party Tactics Run on Card Passing

Guild of Three asks a deceptively simple question: what happens if every party member has their own deck, and you must make them think - together? The answer is a tactical deckbuilder that choreographs three hands into one coherent plan, with Relay Cards acting as the glue between characters and frontline placement deciding the fate of your backline.

This is not a solo-card game with a companion on the side. You manage three characters and three decks simultaneously, balancing immediate plays against what you send forward for an ally to use later. It rewards foresight and party-level thinking more than flashy single-card combos.

  Guild of Three screenshot 2  

Weave Three Decks into One Party Strategy