ChainStaff: Spear, Swing, Devour - Get the Thing Off Your Head

The premise is gloriously unhinged. Earth has been invaded by the Star Spores, which have warped wildlife into grotesque, uber-bug monstrosities. To make matters worse, an invasive alien has taken up residence on the protagonist's skull. That parasite isn't just a nuisance - it gives you control of the ChainStaff, a transforming spear with a grappling hook bolted on, and the strength to fight back.

Play feels like a nonstop exercise in violent elegance. Throw the staff like a spear to impale foes, slam it into the ground as a shield to halt attacks, and latch onto scenery to swing across chasms and enemies. All these tools are wrapped around a single-button core, which promises depth without button-spamming complexity.

  ChainStaff screenshot 2  

Transforming combat with one-button mastery

ChainStaff leans into a tight combat loop that feels both brutal and deliberate. The staff's transformations let you mix ranged spearing, close-up slashes, and environmental traversal with a grappling hook. The game teases blazing weapon upgrades that change your approach to encounters, so the same button press can produce very different results as you evolve.

Expect precision-based movement. Grapple points, swinging arcs, and well-timed throws all matter when you're facing hordes that mutate and push back. The enemy roster ranges from dozens of unusual, mutated creatures to screen-filling monstrosities that demand learning and strategy. Boss fights are described as bone-shaking affairs where memorizing tells and mastering the ChainStaff feel essential.

  ChainStaff screenshot 3  

Brutal deaths and morally messy choices

Death in ChainStaff is unapologetically graphic. You will be pounded to mush, stabbed through the heart, sheared in two, and subject to other nasty ends. The game insists these deaths are avoidable, but some threats require specific tactics to survive.

The world is littered with stranded soldiers. Rescuing them feels like the obvious heroic move - but the alien in your head whispers otherwise. You can harvest your comrades for upgrades, consuming their organs to power the ChainStaff, or you can save them. Each path grants distinct benefits and steers you toward different endings. Those choices add weight to every encounter and force you to balance raw power against whatever remains of your humanity.

  ChainStaff screenshot 4  

A living, hand-drawn world and a soundtrack built to headbang to

Visually, ChainStaff favors fully hand-drawn art inspired by 70s and 80s album covers. Expect textured landscapes where mist curls around rocky crags, wind scours icy moonlit hills, and water pours over mossy cliffs. The result is a living, slightly surreal world that contrasts well with the game's visceral combat.

The soundtrack is a highlight. Composed by Deon van Heerden, known for his work on Broforce and Warhammer 40k: Shootas Blood & Teef, the score serves molten metal when it needs to and throws in lighter 70s synth interludes, catchy melodies, and yes, some cowbell. It pushes the pacing forward and gives each arena its own pulse.

 

What to expect

  • Roughly 6 to 8 hours on a first playthrough.
  • Fast, challenging action with a focus on mastering movement and the ChainStaff's forms.
  • Dozens of mutated creature designs and large, multi-screen bosses.
  • Multiple endings tied to whether you rescue or devour stranded soldiers.
  • Hand-drawn visuals with a retro-album-cover vibe and a heavy soundtrack that rewards headbanging.

Developer notes indicate no generative AI was used in the game's creation. ChainStaff looks like a focused, loud, and often brutal take on action-platforming that rewards skill and forces uncomfortable choices. If you like your combat sharp, your soundtrack heavy, and your moral decisions messy, this one probably deserves a place on your radar.

 

➡️ Check out ChainStaff now on Steam