Salt Chapel: A Roguelite Where Your Crew Is the Cards
Salt Chapel pitches a bleak little boat against a doomed coast and the strange souls who will sail beyond it. Instead of assembling a collection of abstract cards, you recruit sailors in a chapel. Each recruit brings unique skills, cards, blessings, and burdens. What you take aboard becomes your deck and your fate.
The game leans into ritual and atmosphere. Sail from port across a hand drawn sea map full of storms, omens, and landmarks that press on the edges of sanity. Combat is card based, but not in the familiar collectible sense. Your crew determines how you strike, defend, heal, and face the rising dread that threatens to swallow everyone.















