City Game Studio: Your Game Dev Adventure Begins
City Game Studio drops you into January 1976 with a rented room, a pile of ideas and the messy reality of early game development. You start small, shipping simple titles, courting publishers and slowly hiring artists, developers and testers. From there the game opens up: move across the city for better digs, build multiple studios, launch your own publishing deals and, eventually, try to buy out the competition.















