Contact Protocol Puts You in the Security Chair of a Corporate Ship

Contact Protocol is a starship job simulator set in a gritty, cassette-future where humanity scrapes resources from the solar system. You play the security officer aboard PALE HORSE, a Galileo Corporation transport carrying miners to Ganymede. Your station is a console, your tools are company records and a comm line, and your job is to decide who gets to pass and who does not.

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A Security Officer on the PALE HORSE

Encounters arrive as data bursts and comms that rarely line up. You will investigate incoming transmissions by cross-referencing them against company records, interrogate ships whose details do not match, and, when necessary, engage hostile contacts. The stakes are straightforward and stringent. The company is watching, and mismanaged paperwork can expose your employer to legal action.

This is not just a paperwork sim. The role asks you to juggle tasks: fix contact frequencies, check hull images, recover corrupted data, and answer comms while decisions pile up. You will also talk with your shipmates to keep morale intact. Those conversations look to be more than filler; your choices affect relationships and the broader narrative.