Diseased

In Diseased you start with almost nothing in a merciless frozen wasteland. Your job is simple in description and brutal in practice. Construct and upgrade a camp to shelter your people, expand your safe zone by capturing walls across the map, and send men into the unknown to scavenge vital resources. When night falls the Diseased emerge from the dark in waves. The right card used at the right time can save a line. The wrong call will cost lives.