Vampire Crawlers: The Turbo Wildcard from Vampire Survivors
From the somehow triple-BAFTA-winning creators of Vampire Survivors comes a spin-off that reimagines the series' signature snowballing fun as a turn-based, card-driven BLOBBER. Vampire Crawlers: the turbo wildcard from Vampire Survivors is a casual, turn-based deckbuilder with roguelite elements that asks one obvious question - how big can your combo get when every play multiplies the next?
Play feels immediate and approachable. You explore maps, level up powers, find treasures, and cleave through infested dungeons while building decks that lean into explosive synergies. The central hook is simple and delicious - play cards in ascending mana order to chain and multiply effects, then extend the chain with Wilds to keep the stack climbing. Hit 10, 20, 30 and beyond - can you reach infinite?
Master the Turboturn
The Turboturn is both a mechanical twist and a personality for the game. Cards must be played in ascending mana order, and each successive step boosts the potency of the next card. That creates a satisfying arc of decision-making where a small early investment can balloon into a literal world-ending combo if you plan ahead and get lucky.
You can take your time and be tactical, carefully curating the order and timing of plays, or blitz turns as fast as you humanly can - the game promises the outcome is always accurate. That duality - deliberation versus frantic optimization - looks to be a major part of the appeal.
Deck-building and delightfully busted combos
Vampire Crawlers leans into the deckbuilder fantasy of "stack everything until it stops making sense." You accumulate experience to level up and gain new cards, and you can headbutt chests for customization gems and power-ups. Weapon evolutions, summoned survivors, and cascade-triggering effects are all on the table, letting you intentionally craft busted builds that break the game in spectacular ways.
The developers frame this as accessible, immediate fun - the kind of design that made Vampire Survivors such an indie hit. Expect lots of flash, a forgiving entry point, and deep emergent interactions once you start chaining more cards.
Dungeon crawling with actual walls
One of the clearer departures from its predecessor is the introduction of functioning dungeon geometry. Vampire Crawlers features dungeons with walls and real spatial puzzles, along with unique treasures and interactions hidden off the beaten path. Find the shovel to dig into the next floor, and be ready - some floors might take you somewhere strange, like the clouds.
The team says the game is a spin-off rather than a direct sequel, and they hope it will be the first in a series of genre-twisting experiments. Vampire Crawlers is being built as a complete game with a beginning and an end, but the developers also plan ongoing support and have a thousand ideas for post-launch updates depending on player response.
Release is targeted for early to mid 2026, and the game is currently available to wishlist. If you enjoyed the relentless build-and-burst joy of Vampire Survivors, this looks like a cleverly different way to chase that same high.
ā”ļø Get Vampire Crawlers: The Turbo Wildcard Demo from Vampire Survivors now on Steam




