Taikunda: Command a Flying Colony Ship Through an Alien Void
Taikunda drops you into a dying galaxy with one blunt objective. Stitch together a city in the sky, keep its reactors burning, and push toward the core before the Voidwall swallows the rim. It is a game about three interconnected systems: the city you build, the map you cross, and the ships you fight with. Each decision ripples outward, because fusion, crew, and hull integrity are all tied together.
The aesthetic is steampunk skyborne colony, but the challenge is ruthless and continuous. There are no turns to fall back on. You plan, you react in real time, and you hope the fusion holds.
Build a Mighty Taikunda
A Taikunda is not a single ship. It is a linked city in the sky made from up to five floating platforms connected by fusion lines. You place 22 building types including purifiers, foundries, fusion reactors, shipyards, hospitals, barracks, and shrines. Power management is tactile. Drag fusion lines to route energy across the grid and use skiffs to move workers and cargo between platforms. Every chimney, catwalk, and brass plate is part of your design.
Design choices go beyond aesthetics. Where you place a reactor or a hospital changes how quickly work gets done, how healthy the population stays, and how resilient you are in a fight. Storehouses hold reserves. Shipyards turn resources into sloops and galleons. Shrines and faith act as social stabilizers when shortages and sickness begin to gnaw at morale.
Cross the Galaxy
The map is a 21 by 21 procedurally generated galaxy that unfolds tile by tile. Movement is simple to command: click to move, but every tile crossed costs one unit of fusion. Tiles can hide salvage, derelicts, hostile patrols, portals, or resource caches. You will scout, harvest, and sometimes have to choose whether to fight or route around threats you cannot handle.
Planet biomes vary and feed into strategy. Expect ice, volcanic, urban, and desert worlds, each with different garrisons and surprises. Sector names, anomaly placement, raid timings, and even asteroid storms are procedurally seeded so no run plays out the same way twice. The Voidwall is constantly shrinking the available space behind you, so route planning matters more than rote optimization.
Real-Time Naval Combat
Combat is continuous and tactile. Command wings of sloops, brigantines, galleons, and boarding craft in broadside engagements that play out in real time. Ships mount independent port and starboard reload timers. You can fire volleys in waves or hold the shot for timing. Different shot types matter: round shot smashes hulls, chain shot cripples subsystems, and grape shot cuts down crews.
Boarding is mechanical and dangerous. Boarding craft carry six troops to contest enemy hulls, while crews work to repair guns and subsystems between broadsides. Five formations are available to change fleet behavior mid engagement, including Line Abreast, Column, Wedge, Broadside Pass, and Screen. There are no separate combat modes and no pausing of the flow. One wrong decision can cascade into catastrophic ship losses.
A Living Colony
Taikunda treats your population as individuals rather than abstract numbers. Each citizen has a name, an age, and family ties aboard the city. Children grow up. Workers fall sick. Overcrowding breeds disease, shortages breed unrest, and if faith crumbles the colony can turn on your leadership. The social systems force you to balance production and care. A ruined foundry is not just lost output, it is fewer meals and more angry people.
Fusion ties everything together. It keeps platforms aloft, powers workshops and hospitals, and fuels the engines that move you away from the Voidwall. Fuel comes in Gas, Vortex, and Water. Run low and buildings operate at half output. Run lower and they go silent. Run dry and the city falls from the sky. Fusion is spent every tile you cross, so your route choices and resource management are constantly in tension.
The Voidwall is merciless. It is an expanding ring of nothing that consumes tiles, portals, and resources. It cannot be stopped. You can only outrun it and aim for the core before it swallows the galaxy.
Procedural variety keeps each voyage fresh. Tile layout, sector names, planet biomes, garrisons, anomalies, raid timing, and asteroid storms are all seeded so that no map can be memorized. Expect to adapt on the fly.
Taikunda promises a layered challenge. City building, resource and faith management, continuous fleet combat, and a shrinking map combine into one unbroken voyage from rim to core. Build a Taikunda and keep it flying, or watch the sky city fall with the rest of the galaxy.
➡️ Check out Taikunda now on Steam






