Soulflame Is a Pixel Art Action Adventure About Loss, Revenge, and the Power Within

In a quiet town on the edge of an ancient forest, Keira Eldrid lives alone with her sister. Their world is small, familiar, and fragile. When a sudden attack shatters that peace and her sister is taken, Keira is left with only one choice. Step into the forest and bring her back.

Soulflame is a story driven action adventure set in a fantasy woodland filled with creatures that range from charming to deeply unsettling. At its core, it is a tale about loss, revenge, and acceptance, wrapped in responsive combat and carefully crafted side scrolling exploration.

 
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A Journey Through the Kinetic Grove

The demo drops players into the first act of the game, offering a focused slice of Keira’s journey. Side scrolling platforming takes center stage in the Kinetic Grove, a lush yet dangerous stretch of forest where movement feels quick and deliberate.

Precision jumps and tight level design encourage you to stay alert. The forest is not just a backdrop. It feels alive, ancient, and watchful.

As Keira ventures deeper, she begins to harness the power of the forest itself. New abilities gradually open up fresh ways to traverse and fight, reinforcing the idea that this is as much an internal journey as it is a physical one.

 
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Responsive Combat and a Fearsome Protector

Combat in Soulflame leans into responsive melee action, complete with combo attacks that reward timing and positioning. Encounters are designed to keep you moving, blending platforming awareness with close quarters strikes.

The demo builds toward a boss fight against Lilith, the protector of the Stronghold. It is a clear statement of intent, challenging players to master the mechanics introduced earlier while setting the tone for what lies ahead in the full release.

The crisp, hand crafted pixel art helps every hit, animation, and enemy silhouette stand out. From soft forest lighting to more menacing creature designs, the visual direction gives the world a distinct identity.

 

Built for Players and Speedrunners Alike

Beyond its core gameplay, the demo includes a thoughtful set of features:

  • A snappy side scrolling platforming experience set in the Kinetic Grove
  • Responsive melee combat including combo attacks
  • A boss fight against Lilith, the protector of the Stronghold
  • Crisp hand crafted pixel art environments and assets
  • Customizable key bindings
  • Gamepad support with PlayStation and Xbox icons
  • Assist Mode accessibility features to tailor the experience
  • A built in speedrun timer with a reset run option

Soulflame Demo is available now on Steam, offering a first look at Keira’s fight through a forest that hides both danger and answers.

  ➡️ See Soulflame on Steam