Call From The Deep Sends Up to 8 Players Into a Haunted Ocean in a Co-op Submarine Horror

If your idea of a good time is cramped metal corridors, flickering lights, and the creeping suspicion that the sea itself is watching you, Call From The Deep wants to drag you under.

This is a first-person co-op horror game built around expedition runs, where you and up to 8 players crew a submarine and descend into an otherworldly abyss known as the Silver Sea. The surface hub is the seaside port of Mursk, a gritty industrial city shaped by ruthless greed and shadowy occult forces, setting the tone for a game that mixes blue collar desperation with cosmic dread.

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A Submarine Crew Game Where Every Descent Turns Into a Story

The core loop is all about dangerous dives. You pilot your submarine into dozens of handcrafted locations ranging from forgotten ruins and shipwreck graveyards to derelict industrial outposts built by Mursk’s elite. Along the way, you are scavenging resources to keep the sub running, repairing and upgrading your vessel, and hunting down valuable artifacts to haul back to port.

That combination of teamwork and pressure is easy to imagine in motion. One player calling out hull damage, another searching for parts, someone else keeping watch while the ocean makes weird noises that definitely were not there a second ago.

 

The Silver Sea Fights Back With Storms, Leviathans, and Sanity-Shredding Weirdness

The game leans hard into unpredictable threats. Psychic storms can shatter sanity, while colossal leviathans are described as capable of crushing your hull in a single savage strike. The promise is that no two descents are alike, changing where, when, and how encounters happen, so runs are meant to feel less like scripted missions and more like surviving a living nightmare.

The screenshot included sells that mood well. It shows a dark, industrial space lit by scattered lamps, thick with fog and grime, with a first-person HUD that hints at scavenging and survival under pressure. It looks like the kind of place where you move carefully, not confidently.

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Bringing Treasure Back Means More Than Money

Artifacts are not just trophies. Successful runs can upgrade your crew and your sub with reinforced plating for deeper pressure, plus unique diving masks that unlock specialized perks. There is also a rescue angle: stranded Soldats and workers can be brought back to fill the ranks at port, suggesting Mursk is not just a menu screen, but a place that grows based on what you manage to recover.

The pitch is clear: descend for fortune and glory, or become another name lost to the tide. For co-op crews that love tense coordination, resource scrambling, and horror that feels earned rather than cheap, Call From The Deep is one to keep on your radar.

  ➡️ See Call from the Deep on Steam